Ten captures, one rule: a caption may only say what the frame shows. The frames come from the game's Chinese-language interface (an official language of the game), and captions describe the visible UI in English without inventing official English labels for screens the developer has not named. Counts inside captions, like the four area-attacking towers or the five chimney structures, were counted per frame before writing.
Battles
Run map
Interface
How to read these screens
The battle captures show the game's whole thesis at once: brick mazes the player drew, towers standing on and around them, and the fire at the center that everything defends. The dice towers in the forest shot display their rolled numbers openly, which is the Giant Dice mechanic working as described on the towers page. The boss capture shows the first region's finale at roughly half health, the giant flame creature the 2024 press review describes on the regions page.
The interface captures cover the run economy: the branching map where routes are chosen (see gameplay), the shop grid, the refinement screen for spare blocks, and the mode cards where difficulty is picked (the three core difficulties plus the extra structures on the modes page). For strategy on any of these screens, start at tips; the videos live on the trailers page.
FAQ
Are these official screenshots?
They are genuine in-game captures from the released game (Chinese-language interface, one of the game's 13 official languages), provided for this wiki and captioned conservatively. They are not concept art or mockups.
Why do some captions avoid naming things?
Caption discipline: only what is visible gets written. Region attributions and mode names live on the content pages where they can carry their proper sources, not in captions that a frame alone cannot prove.
Can I use these images?
They depict Refic Games' copyrighted game; shown here for identification and commentary as a fan wiki. The about page covers the site's terms.