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Emberward: All 100 Achievements

Emberward landed its 1.0 with exactly 100 Steam achievements, fifteen of them new and documented verbatim in the launch notes. This page lists all fifteen official newcomers, pulls out the notorious ones from the base set (community help-threads included), and explains the unlock philosophy the developer stated back in Early Access.

Last updated & fact-checked: 2026-09-20Partially confirmed

Achievements in Emberward are completionist bait of the best kind: mostly structural (clear this, survive that), a few genuinely nasty. The count is exactly 100 as of 1.0, confirmed by both the Steam API and the developer's own "Exactly 100 now!" in the launch notes.

The 15 achievements added in 1.0

Official text from the launch announcement, condensed:

AchievementRequirement
Void Depths TravelerClear Void Depths on Casual or higher
Void Depths ExplorerClear Void Depths on Normal or higher
Void Depths PioneerClear Void Depths on Heroic
Void Depths ConquerorHeroic Void Depths with Infernal Shard level 24, no event character
Gift DefenderSurvive wave 20 at Snowridge Outpost
Frontier GuardianSurvive wave 20 at Wyrmfell Bridge
It's Over 9000!Score over 9,000 in an Enigma Sanctum trial
OathkeeperOn Heroic, pact with every element at the altar at once, then complete the pact
All InDefeat the Void Depths boss before round 8 ends, on Heroic
Mad GeniusClear Void Depths on Heroic without using any talents
Monster ExpressSend more than 10,000 monsters through portals in Void Depths
The Big FiveClear a stage (Normal+) with Volcano, Froststorm, Thunder, Starfall and Cauldron towers all on the field
Abyssal FoodieEnjoy the full Academy meal during a Void Depths adventure
Thinking with PortalsClear the Chaos Realm on Heroic using the Void Flame
EmberwarderWithout an event character, clear all five regions on Heroic with Infernal Shard level 24

Emberwarder is the summit: all five regions, Heroic, 24 shards, no event-character crutch. The Big Five quietly documents a valid endgame tower core for you (see towers); Monster Express turns a region mechanic into a long-term project.

Notable challenges from the base list

⚠️ Community references, unverified. These come from help threads; the full official base-set listing is pending on this page.

The unlock philosophy

The developer's 2024 FAQ explained why achievements arrived late rather than day one: adding them before the design stabilized risked removing achievements people had earned, "it would be bad if people spent time on an achievement but I have to remove it". They shipped before 1.0 as promised, and the 1.0 set then froze the total at an even 100. The 1.0 notes also extended the Settings save-recovery option ("Recover Save from Achievements") to include Estelle the character, which is the official word on how achievement state and unlocks interlock.

FAQ

How many achievements does Emberward have?

Exactly 100 on Steam, fifteen of which arrived with the 1.0 update in September 2026. The store API confirms the total.

What is the hardest achievement?

By requirement weight, Emberwarder: all five regions on Heroic, Infernal Shard 24, no event character. Community clear-posts for its prerequisites (single-region 24-shard clears) are already an elite niche.

Can achievements be removed or reset by updates?

The developer's stated policy is the opposite: achievements were deliberately added only once the design was stable to avoid removing any. One 1.0 note temporarily re-locked event characters (not achievements) until Void Depths is cleared once.

Do demo or Early Access achievements carry over?

Early Access owners kept their achievements through 1.0 (retroactive card drops on the trading-card side show the same pattern). Demo play carries progress into the full game per the official FAQ; see demo.

Sources